The First Berserker: Khazan successfully started, but the difficulty is disputed

The third -person role -playing The first berserker: Khazan successfully debuted in Steam, receiving 92 % of positive reviews. Players praised the gloomy atmosphere, dynamic battles and complex, but fascinating age. However, it was the high level of complexity that caused hot discussions in the community.

Especially many complaints are caused by the third boss named Weiper. Many players it that they spent dozens of attempts to win, and after a heavy victory they came across an unexpected turn – the boss began the second phase. On the forums and in Reddit there are often messages from players who spent several hours trying to cope with this test. In response to numerous complaints, the developers have already made some changes, a little simplifying two bosses, including wiper, so that progress in the game is felt more natural.

However, not everyone liked these changes. Many are afraid that developers can continue to simplify the game, making it less hardcore. Fans of the Seolslowers urge not to change the difficulty, considering it an important part of the gameplay. On the other hand, some players believe that excessive complexity does not always make the game better and developers need to take into the interests of a wider audience.

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Whether the developers will continue to balance the difficulty or leave the game as it was conceived initially, it is still unclear. However, it is obvious that The First Berserker: Khazan has already entrenched as a serious test for lovers of hardcore RPG.

Earlier on our website, an interview was published in which the team spoke, including about the Hardcore aspect of the game. As the Director General of Yun Mendin noted, he was guided by the principle that if the boss can defeat less than 10 attempts, the enemy is considered easy.

https://www.youtube.com/watch?v=ylutv4yb-wm

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